It had been a while since I had done some really hardcore modelling and I asked my Art Director Tate Mosesian, that I wanted a challenge on this project, so he gave me this puzzle room as a test. I was in charge of all the modelling, materials, textures and shaders for this area, I helped manage outsourcing for the main statues and I ended up doing all the textures and materials for them once we got the models back. I also helped to direct outsourced elements like a few pillars and smaller details.