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The Last of Us: Part 2 Shipping Yard

A level that progresses along the coastline near downtown Seattle for The Last of Us: Part 2.
I created most of the materials and shaders for this environment.
Adrian Van Castro was the modeler for this environment.
Boon Cotter was the lighting artist for this level
Alice Gioncetta was laid down a great base for this level which I took over later in production.