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The Last of Us: Part 2 Tracking forest

An early game snowy tutorial level for The Last of Us: Part 2.
This was a proof of concept for snow creation look and integration into rocks.
Once this environment was created we had a blueprint for other snowy areas in the game.
I created all of the snow and rock materials in this environment. I also modeled the large rocks used to create a lot of the environment.
Adrian Van Castro was the primary modeler for this environment.
Steven Tang and Wataru Ikeda are responsible for a lot of the snow deformation tech.