An early game snowy level for The Last of Us: Part 2.
This section was part of a demo made for the press to play and later finalized for the game.
I created all of the snow and rock materials in this environment. I also modeled the large rocks used to create a lot of the environment.
Adrian Van Castro was the primary modeler for this environment.
Steven Tang and Wataru Ikeda are responsible for a lot of the snow deformation tech.
Mark Shoaf was the lighting artist for this area.