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The Last of Us: Part 2 Sculpts: Fungus

Early in the project I had the honor to be part of a small "Fungus team" lead by John Sweeney.
These were all sculpted in Zbrush from rough models in Maya.
Our job was in translating the amazing concept art we had into game. The final fungus in game is the work and collaboration of many amazing artists from our studio and San Diego. I have had the pleasure of working on a lot of look development over the last 10 years at Naughty Dog and it is always a huge honor and always a learning experience.

A mid sized fanning fungal shape. This was used as an overlaying normal bake which tiling materials were blended over for the final game asset.

A mid sized fungal frond shape. This was used as an overlaying normal bake which tiling materials were blended over for the final game asset.

A mid sized fanning fungal shape. This was used as an overlaying normal bake which tiling materials were blended over for the final game asset.

A large sized fungal shape. This was used as an overlaying normal bake which tiling materials were blended over for the final game asset.

A small sized fanning fungal shape. This was used as an overlaying normal bake which tiling materials were blended over for the final game asset.

A large sized wall shape. This was used as an overlaying normal bake which tiling materials were blended over for the final game asset.

A large sized wall shape. This was used as an overlaying normal bake which tiling materials were blended over for the final game asset.