Gnomon Talk - Finding The Jungles of Uncharted 4
-Seeing how we are once again at the precipice of a new console generation, I though I would share the slides from a talk I did about early explorations Adam Littledale and myself were tasked with in 2012 - Exploring and defining the look for the jungles for the next Uncharted.
Nothing was figured out for us, this was a complex and difficult challenge, not only were we moving from PS3 to PS4, but we were also moving to PBR rendering which was completely different from what we had done before that, so we were helping to develop workflow and production techniques, we were exploring looks that would push tech, like inspiring our programmers to create our thin-wall transparency features along with how we would handle our vertex blending. We also weren't sure how realistic or stylized the game would be, however our tests helped to define that. While most of the art team was finishing up The Last of US, we were a small team honored to be assigned this task and we met it with failures as well as success, but this talk can hopefully show how we got to where we were in the final product and our thought process along the way.
The two other artists on stage with me in the talk were:
https://www.artstation.com/brianbeppu
https://www.artstation.com/remorst
https://www.artstation.com/adamlittledale
Here is the video of the trailer mentioned in the previous slide.
Here is a link to my talk and the amazing talks from my colleagues.