This is an assortment of older 80.lv interviews and articles. The first two are more about vegetation and how it relates to the environment and storytelling, the final article was a shared one with my colleagues at Naughty Dog on the creation of The Last of Us Part 2.
Example from one of the articles:
"...I always get excited finding ways to infuse color and emotion into my work as much as possible, I try to mirror whatever experiences and feeling the characters are going through and convey that to the player as much as possible with the environments...."
"... I recommend going through and creating a simpler and more concise style guide, creating categories such as rocks, plants, trees, architecture and possibly a section with other styles you like. I, for example, always include Kazuo Oga’s matte paintings in my work for inspiration, along with a few other things I find inspiring..."
"...I would say that the most important thing to keep in mind is how the environment is going to affect the mood of the environment or story beat. The shape, color and density of plants are all very important when creating a scene..."
"...There are inherent emotions involved with the changing of seasons, I grew up in the mountains in the Pacific Northwest in the United States and the seasons are very well defined there, it is important to exploit these emotions and associations that already exist in most of us..."